The hype for Different Dimension Demons has slowly grown as we get closer to the release of Structure Deck: Pendulum Domination on January 20th, but we still have quite the wait until it arrives. The Structure Deck should give D/D/D the final pieces it needs to really perform at its full potential, but that doesn’t mean it’s not worth talking about now. The deck hasn’t had any huge success just yet, but a couple duelists have managed to take the strategy about as close to a Regional Qualifier Top Cut as you can get, with both 9th Place and 10th Place finishes this September.
As of right now, Blue-Eyes and Metalfoes are on top and I don’t think that Burning Phantom Knights is worth using. It’s great against any of the weaker strategies that still can’t grind against Burning PK even in its crippled state, but the raw power of Blue-Eyes along with the broken combo potential of Metalfoes just puts those to strategies way ahead. They’re both very good at building incredible fields, breaking resilient ones, and putting massive damage on the table; all major keys to success. But that said, D/D/D’s can do some pretty crazy stuff as well.
With D/D Lamia suspected to arrive in Pendulum Domination, D/D/D takes on a completely different feel. It Fusion Summons to enable Synchro Summons since D/D Lamia’s a Tuner, and abuses it to make massively powerful fields. But until then, D/D/D may be more like Metalfoes simply because it’s also a Fusion Pendulum strategy. It wants to Fusion Summon on the way to big combos just like it would with D/D Lamia, but doesn’t have an easy Tuner, so it needs to rely on building huge boards primarily with Fusions and Xyz.
That doesn’t mean you can’t still run a couple Tuners to help you out, as Synchro Summoning’s still very powerful when you have disruptive threats as powerful as PSY-Framelord Omega and Trishula, Dragon of the Ice Barrier.
D/D Swirl Slime’s the easiest way to make Fusion Summons, and Dark Contract with the Swamp King is pretty good too. D/D Necro Slime plays a substantial role, but you need to get it into the graveyard to use it so it doesn’t exactly kick things off. The key difference between D/D/D and Metalfoes is that when you’re Fusion Summoning, you’re going to want to use the Pendulums in your hand rather than the ones in play. The Pendulums you use from your hand will be sent to the graveyard rather than the Extra Deck. D/D/D Oblivion King Abyss Ragnarok can then revive a D/D from your graveyard with its Pendulum Effect, or a D/D/D with its Monster Effect, so getting a big D/D loaded into the grave with a Fusion Spell is essential if you want to get the most out of your cards.
One of your best simple combos involves using D/D/D Oblivion King Abyss Ragnarok as a Pendulum Scale, so you can fuse away a D/D Savant Thomas and D/D Swirl Slime for D/D/D Oracle King d’Arc. Doing that will trigger Ragnarok so you can revive Thomas, and then Thomas will trigger to destroy Ragnarok and Special Summon another from your deck. That’ll give you the materials for a Rank 8 Xyz Summon, with Swirl Slime still in your graveyard to open up even more plays. If you have D/D/D Rebel King Leonidas, you can even banish that Swirl Slime to get it into play and make a Rank 7 Xyz with D/D/D Oracle King d’Arc.
All that aside, D/D Savant Kepler and Dark Contract with the Gate are why this deck seems so strong to me. D/D Savant Kepler can find you Dark Contract with the Gate so it’s like you have six copies, while Dark Contract with the Gate can get you a D/D in every Main Phase, but will cost you a little life during your Standby. D/D/D Oracle King d’Arc can stop the damage if it ever becomes seriously detrimental, but the amount of sheer card advantage Dark Contract with the Gate can give you over the course of a few turns is crazy. If your opponent can’t remove it, it’ll take over the duel.
To get a feel for what a well-tuned list might feel like let’s take a look at Jarrid Centamore’s build that won him 10th Place at the Philadelphia Regional Qualifier.
Jarrid Centamore’s D/D/D – 40 Cards
Philadelphia Regional Qualifier, September 10th 2016
3 D/D Savant Kepler
3 D/D Savant Thomas
3 D/D/D Oblivion King Abyss Ragnarok
3 D/D Swirl Slime
3 D/D Necro Slime
2 D/D/D Rebel King Leonidas
1 D/D Berformet
1 Glow-Up Bulb
1 Effect Veiler
1 Ghost Ogre & Snow Rabbit
1 Foolish Burial
2 Pot of Desires
1 One for One
1 Upstart Goblin
3 Dark Contract with the Gate
1 Dark Contract with the Swamp King
3 Allure of Darkness
2 Where Arf Thou?
1 Vanity’s Emptiness
1 Solemn Warning
1 Dark Contract with the Witch
Extra Deck: 15
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
1 D/D/D Duo-Dawn King Kali Yuga
1 Number 11: Big-Eye
1 Mecha Phantom Beast Dracossack
1 Red-Eyes Flare Metal Dragon
1 Constellar Ptolemy M7
1 D/D/D Wave King Caesar
2 D/D/D Oracle King d’Arc
2 D/D/D Flame King Genghis
1 D/D/D Wave Oblivion King Caesar Ragnarok
1 Formula Synchron
1 PSY-Framelord Omega
1 Trishula, Dragon of the Ice Barrier
Side Deck: 15
2 Mystic Refpannel
2 Denko Sekka
2 Swords of Concealing Light
2 Anti-Spell Fragrance
3 Gameciel, the Sea Turtle Kaiju
2 Maxx “C”
2 Twin Twister
Centamore’s list is solid because it just maxes out on all of the best D/D cards and fills out the rest of the list as best as one can. D/D/D Rebel King Leonidas and D/D Berformet aren’t exactly the strongest cards, but they’re names for the theme and they’ll help with your consistency. Leonidas will give you better access to Rank 7 Xyz like in the combo I mentioned above, and other than that it doesn’t really play any big role. D/D Berformet’s a bit cooler because you use it to get to the Rank 4 D/D/D Extra Deck monsters, shifting another D/D you control to Level 4 so you can stack them on top of each other.
D/D/D Wave King Caesar gets you a Dark Contract when it’s sent to the grave, so even summoning it just to make use of your excess D/D’s is fine. Its first effect is super powerful if you can find the right situation to pull it off, too. You’ll want to have a D/D/D Oracle King d’Arc or D/D/D Rebel King Leonidas if you plan to bring back a ton of D/D’s, but it’s definitely a game winning effect if the situation arises.
Glow-Up Bulb is deceptively strong here, and it’s something that makes Centamore’s list really special. Foolish Burial’s already great for D/D/D, but with Foolish and One for One you have a decent number of ways to find Glow-Up Bulb and get your Synchro Summons going. PSY-Framelord Omega and Trishula, Dragon of the Ice Barrier are just absurdly powerful, and since you typically have a Level 7 D/D when you combo off, PSY-Framelord Omega’s super easy to get on the field.
Where Arf Thou? is an interesting piece of tech, searching you D/D Necro Slime, D/D Savant Kepler, Glow-Up Bulb, or Effect Veiler if you control a Level 1 already; most likely Kepler. 2000 Life Points is a bit of a hefty price, but with D/D/D Oracle King d’Arc and Rebel King Leonidas you can offset whatever damage the same way you may need to with D/D/D Wave King Caesar. Centamore did note that the card underperformed though, so if you’re looking for something to cut I’d start there.
The rest of Centamore’s deck is just draw cards, which is exactly how you want to spend those card slots. With so many easy ways to find D/D’s, cards like Allure of Darkness and Trade-In are absolute all-stars. Trade-In helps you dump D/D Savant Thomas to the grave so you can get it back with D/D/D Oblivion King Abyss Ragnarok in that combo from before, letting you build much bigger fields without really losing cards thanks to Trade-In setting you up and replacing itself in the process.
Allure of Darkness is just the best draw spell we have next to Pot of Desires, letting you have perfect information of what you will have at resolution by banishing the DARK at the end of its effect. While I’m definitely on the “full set of Pot of Desires” train, I could see how you could get away with two, and the arguments as to why that could be better aren’t without merit, as playing just two copies limits certain worst case scenarios.
D/D/D is a powerful combo deck that relies on various Summoning techniques to make huge fields. While it definitely gets better with Structure Deck: Pendulum Domination, I could easily see something like this making the Top Cut of a YCS. We’ve seen tech picks like Vanity’s Fiend and Mask Change II for Masked HERO Dark Law in other lists, and both are great. They limit your opponent’s ability to advance their position in the game, they’re effective effective win conditions, and both are easy to summon in this strategy.
With Maxx “C” now Semi-Limited, combo strategies like D/D/D are even better than they were before.